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Behavioral differences described in literature are helpful to understand different behavior and are a good guideline for the behavior of virtual characters. For the implementation of computational models, however, they are sometimes too abstract and do not provide enough data to design the differences. A multimodal corpus recorded in different cultural backgrounds that holds information on the observed aspect of behavior is a helpful tool. By analyzing such a corpus, deeper insight into the target behavior is obtained.
KeywordsNonverbal Behavior Virtual Character Japanese Participant Gesture Type Topic Shift
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