Skip to main content

Fractals and Formal Texture Specification

  • Conference paper

Part of the book series: Beiträge zur Graphischen Datenverarbeitung ((GRAPHISCHEN))

Abstract

As a rule, the surfaces of real objects are not structureless. In addition to a constant color they have further properties that are commonly summarized under the term texture. Textures are location-dependent variations in color, geometry, or even transparency or surface roughness, and give the characteristic appearance to materials like stone, sand, marble, and textile surfaces.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Barnsley, M. F., Jacquin, A., Malassenet, F., Reuter, L., Sloan, A. D.: Harnessing Chaos for Image Synthesis, Computer Graphics, Vol. 22, No. 4, pp. 131–140, 1988

    Article  Google Scholar 

  2. M. Barnsley, J. Elton: A New Class of Markov Processes for Image Encoding, Lournal of Applied Probality, No.20, pp. 14–32, 1988

    MathSciNet  MATH  Google Scholar 

  3. Bergen, J.R., Julesz, B.: Rapid Discrimination of Visual Patterns, IEEE Transactions on Systems, Man and Cybernetics, Vol. SMC-13, No. 5, pp. 857–863, September/Oktober 1983

    Google Scholar 

  4. Demko, S., Hodges, L., Naylor, B.: Construction of Fractal Objects with Iterated Function Systems, ACM Computer Graphics, Vol. 19, No. 3, pp. 271–278, 1985

    Article  Google Scholar 

  5. Encarnacao, J.L, Dai, F., Englert, G., Krömker, D., Sakas, G.: Der Textureditor; Ein System zur Generierung, Manipulation und Archivierung von Texturen, R&D-report GRIS 90-3, Technical University of Darmstadt, FB Comuter Science, FG Graphics Interactive Systems, April 1990 (in German)

    Google Scholar 

  6. G. Englert, G. R. Hofmann, G. Sakas: Ein System zur Generierung und Archivierung von Texturen — Textureditor-, „in: Barth (Ed.): Visualisierungstechniken und Algorithmen, Informatik-Fachberichte, No. 182, pp. 155–173, 1988 (in German)

    Google Scholar 

  7. G. Englert, G. Sakas: A Model for the Description and the Synthesis of Heterogeneous Textures, Proceedings of Eurographics, September 1989, pp. 245–256, 1989

    Google Scholar 

  8. Falconer, K.: The Geometry of Fractal Sets, Cambridge University Press, 1985

    Google Scholar 

  9. Gardner, G.Y.: Visual Simulation of Clouds, ACM Computer Graphics, Vol. 19, No. 3, pp. 297–303, 1985

    Article  Google Scholar 

  10. Haruyama, S., Barsky, B.: Using Stochastic Modeling for Texture Generation, IEEE CG&A, pp. 7–19, 1984

    Google Scholar 

  11. Herder, J.: Konzepte und Implementierung einer Textur-Synthese-Sprache, Studienarbeit, Technical University of Darmstadt, FB Informatik, FG Graphisch-Interaktive Systeme, März 1990 (in German)

    Google Scholar 

  12. Julesz, B.: Experiments in the Visual Perception of Texture, Scientific American, Vol. 4, pp. 34–43, 1975

    Article  Google Scholar 

  13. Kaufman, A.: TSL — a Texture Synthesis Language, The Visual Computer, Vol. 4, pp. 148–158, September 1988

    Article  MATH  Google Scholar 

  14. Köhler, D., Baumann, P., Englert, G.: Das Texturarchiv als Beispiel für den Einsatz nichtkonventioneller Datenbanktechniken, Proc. Int.Workshop on Intergrated Intelligent Information Systems, SchloßTucczno,Pila, Polen, pp. 156–175, September 1990 (in German)

    Google Scholar 

  15. Krüger, W.: Intensity Fluctuations and Natural Texturing, ACM Computer Graphics, Vol. 22, No.4, pp. 213–220, 1988

    Article  Google Scholar 

  16. Lauwerier, H., Kaandorp, J.: Fractals: Mathematics, Programming and Applications, Tutorial EUROGRAPHICS’ 87, Amsterdam, 1987

    Google Scholar 

  17. B.B. Mandelbrot: The Fractal Geometry of Nature, W.H. Freeman and Company, New York, USA, 1982

    MATH  Google Scholar 

  18. M. Mischelitsch, O.E. Rössler: A New Feature in Hénon’s Map, Computers & Graphics, Vol. 13, No. 2, pp. 263–265, 1989

    Article  Google Scholar 

  19. Nothdurft, H.C.: Sensitivity for Structure Gradient in Texture Disrimina-tion Tasks, Vision Research, Vol. 25, No. 12, pp. 1957–1968, 1985

    Article  Google Scholar 

  20. Papathomas, Th. V, Gorea, A.: The Role of Visual Attributes in Texture Perception, SPIE, Vol. 1249, Human Vision And Electronic Imaging: Models, Methods, And Applications, pp. 395-403, 1990

    Google Scholar 

  21. H.-O. Peitgen, D. Saupe: The Science of Fractal Images, Springer, New York, Berlin, Heidelberg, 1988

    MATH  Google Scholar 

  22. Pentland, A.P.: Fractal-Based Description of Natural Scenes, IEEE Transactions on Pattern Analysis and Machine Inteligence, Vol. PAMI-6, No. 6, pp. 661–674, November 1984

    Article  Google Scholar 

  23. M. Schendel: Die fraktale Geometrie und ihre Anwendung zur Generierung von naturähnlichen Texturen, Strukturen und Objekten, diplom thesis, Technical University of Darmstadt, FB Informatik, FG Graphisch-Interaktive Systeme, 1991 (in German)

    Google Scholar 

  24. Smith, A.R.: Plants, Fractals and Formal Languages, ACM Computer Graphics, Vol.18, No. 3, pp. 1–10, 1984

    Article  Google Scholar 

  25. Treisman, A.: Preattentive Processing in Vision, Computer Vision, Graphics, and Image Processing, Vol. 31, pp. 156–177, 1985

    Article  Google Scholar 

  26. Upson, C.: The Visual Simulation of Amorphous Phenomena, The Visual Computer, Vol.2, No.5, pp. 321–326, September 1986

    Article  Google Scholar 

  27. Wyvill, B; Mcpheeters, C.; Novacek, M.: High Level Descriptions for 3D Stochastic languages, in: Magneat, Magneat-Thalman (Hrsgs.): Computer Generated Images, Proceedings of Graphics Interface’ 85, Springer Verlag Tokyo Berlin, 1985

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1992 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Englert, G., Schendel, M. (1992). Fractals and Formal Texture Specification. In: Encarnação, J.L., Sakas, G., Peitgen, HO., Englert, G. (eds) Fractal Geometry and Computer Graphics. Beiträge zur Graphischen Datenverarbeitung. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-95678-2_7

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-95678-2_7

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-55317-5

  • Online ISBN: 978-3-642-95678-2

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics