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Abstract

Much of the effort to define an archetype for artificial intelligence investigations has centered on board games. A significant amount of effort has been spent on chess and on GO. It is here suggested that GO-MOKU might also be an adequate microcosm of intelligent activity. The study of GO-MOKU offers the advantage of simplicity in problem statement along with a solution requiring considerable complexity. GO-MOKU programs have been written at several centers and two tournaments have been held. The results of the last tournament are discussed herein.

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© 1978 The World Organisation of General Systems and Cybernetics

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Mazlack, L.J. (1978). An AI Archetype. In: Rose, J. (eds) Current Topics in Cybernetics and Systems. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-93104-8_28

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  • DOI: https://doi.org/10.1007/978-3-642-93104-8_28

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-93106-2

  • Online ISBN: 978-3-642-93104-8

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