Abstract
Realistic rendering of participating media like clouds requires multiple anisotropic light scattering. This paper presents a propagation approximation for light scattered into M direction bins, which reduces the “ray effect” problem in the traditional “discrete ordinates” method. For a regular grid volume of n 3 elements, it takes O(Mn 3 log n + M 2 n 3) time and 0(Mn 3 + M 2) space.
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© 1995 EUROGRAPHICS The European Association for Computer Graphics
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Max, N. (1995). Efficient Light Propagation for Multiple Anisotropic Volume Scattering. In: Sakas, G., Müller, S., Shirley, P. (eds) Photorealistic Rendering Techniques. Focus on Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-87825-1_7
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DOI: https://doi.org/10.1007/978-3-642-87825-1_7
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