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3-D Modeling of Human Heads from Stereoscopic Image Sequences

  • Conference paper
Mustererkennung 1996

Part of the book series: Informatik aktuell ((INFORMAT))

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Abstract

The modeling of heads from image sequences is of great interest in the context of virtual reality, telecommunication and computerized animation systems. In this contribution a passive 3-D scanning system is described that automatically computes a complete 3-D surface model of a human head and shoulder part from a stereoscopic image sequence of a person rotating freely in front of the camera. No active element like a laser scanner is required for the modeling. 3-D shape, surface texture and the 3-D motion of the head is extracted solely from the image sequence. A dense map of 3-D surface points is obtained by image correspondence, object segmentation, interpolation, and triangulation. The surface geometry of the object is approximated by a triangular wire-frame which stores the surface texture in texture maps. Sequence processing serves to track head motion and to fuse surfaces from different view points into a consistent 3-D surface model. From the textured 3-D model highly realistic image sequences from arbitrary view points can be synthesized using computer graphics techniques.

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© 1996 Springer-Verlag Berlin Heidelberg

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Koch, R. (1996). 3-D Modeling of Human Heads from Stereoscopic Image Sequences. In: Jähne, B., Geißler, P., Haußecker, H., Hering, F. (eds) Mustererkennung 1996. Informatik aktuell. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-80294-2_18

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  • DOI: https://doi.org/10.1007/978-3-642-80294-2_18

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-61585-9

  • Online ISBN: 978-3-642-80294-2

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