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Adaptivität und Benutzermodellierung in interaktiven Softwaresystemen

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Grundlagen und Anwendungen der Künstlichen Intelligenz

Part of the book series: Informatik aktuell ((3118))

Zusammenfassung

Interaktive Softwaresysteme werden von Benutzern3 mit unterschiedlichsten Zielen, Interessen, Fähigkeiten, Erfahrenheitsgraden und Präferenzen verwendet. Um einem möglichst breiten Personenkreis zugänglich zu sein, bieten viele derzeit erhältliche Programme bereits die Möglichkeit, daß Benutzer (oder Systemadministratoren) in bestimmtem Ausmaß eine Anpassung des Programms an die jeweiligen individuellen Präferenzen vornehmen können. (Dies erfolgt meistens durch das Ausfüllen von Präferenzmenüs oder das Editieren von Profildateien.)

Die vorliegende Arbeit entstand im Rahmen des Projekts BGP-MS, das von der Deutschen Forschungsgemeinschaft (Fördernummer Ko-1044/4-2) und von der Universität Konstanz (Fördernummer AFF 17/92) unterstützt wird. Für Kommentare und Anmerkungen danke ich Jörg-Cyril Höhle, Detlef Köpper und Wolfgang Pohl.

Derzeit Gastforscher am Computer Science Department der Columbia University, New York.

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© 1993 Springer-Verlag Berlin Heidelberg

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Kobsa, A. (1993). Adaptivität und Benutzermodellierung in interaktiven Softwaresystemen. In: Herzog, O., Christaller, T., Schütt, D. (eds) Grundlagen und Anwendungen der Künstlichen Intelligenz. Informatik aktuell. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-78545-0_9

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  • DOI: https://doi.org/10.1007/978-3-642-78545-0_9

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