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An Improved Shading Algorithm for Radiosity Based Renderers

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Focus on Scientific Visualization

Part of the book series: Computer Graphics: Systems and Applications ((COMPUTER GRAPH.))

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Abstract

This chapter presents an improved shading method especially useful for non-interactive radiosity based renderers. This method can be used to generate smooth realistic images while reducing the number of patches needed during the rendering process. It may be used for the visualization of radiosity scenes in combination with ray tracers, painters or depth-buffer systems to reduce Mach bands and other unwanted effects of linear interpolation.

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References

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© 1993 Springer-Verlag Berlin Heidelberg

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Jacob, P. (1993). An Improved Shading Algorithm for Radiosity Based Renderers. In: Hagen, H., Müller, H., Nielson, G.M. (eds) Focus on Scientific Visualization. Computer Graphics: Systems and Applications. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-77165-1_14

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  • DOI: https://doi.org/10.1007/978-3-642-77165-1_14

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-77167-5

  • Online ISBN: 978-3-642-77165-1

  • eBook Packages: Springer Book Archive

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