Abstract
This chapter presents an improved shading method especially useful for non-interactive radiosity based renderers. This method can be used to generate smooth realistic images while reducing the number of patches needed during the rendering process. It may be used for the visualization of radiosity scenes in combination with ray tracers, painters or depth-buffer systems to reduce Mach bands and other unwanted effects of linear interpolation.
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© 1993 Springer-Verlag Berlin Heidelberg
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Jacob, P. (1993). An Improved Shading Algorithm for Radiosity Based Renderers. In: Hagen, H., Müller, H., Nielson, G.M. (eds) Focus on Scientific Visualization. Computer Graphics: Systems and Applications. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-77165-1_14
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DOI: https://doi.org/10.1007/978-3-642-77165-1_14
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-77167-5
Online ISBN: 978-3-642-77165-1
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