Abstract
If a graphics system can not only generate pictures on the display surface of a graphical output device, but can also receive input that an operator has entered at a graphical workstation, a new dimension is added to the computer graphics world. It is this new dimension of interaction that has resulted in the ever faster growing use of computer graphics devices and systems. The actions of pointing, selecting, sketching, placing or erasing in a direct manner and the instantaneous system response to these actions are truly adapted to the way humans deal with their environment. Interactive computer graphics makes such interactions possible. It is the most powerful instrument in adapting the humancomputer interface to human needs.
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© 1987 Springer-Verlag Berlin Heidelberg
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Enderle, G., Kansy, K., Pfaff, G. (1987). Input. In: Computer Graphics Programming. Symbolic Computation. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-71079-7_10
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DOI: https://doi.org/10.1007/978-3-642-71079-7_10
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-71081-0
Online ISBN: 978-3-642-71079-7
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