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Theoretical Foundations of Computer Art

Chapter

Abstract

There is no absolute need to have a theory before proceeding to create computer art. One can quite simply take the computer and its auxiliary devices as highly sophisticated mechanisms whose sole function is the easing of the artist’s labors. Once he has acquired the necessary skills to service the computer then he proceeds to use it for the realization of his ideas as he might any other instrument. This pragmatic attitude is particularly common in the USA, where writing on the subject of computer graphics is largely taken up with the discussion of programming, the technical possibilities, and so on, while theoretical considerations are underplayed. But there can be no disputing the fact that theory is in fact highly relevant. A professional critic could hardly survive without well-established conceptions, without certain schemas of judgement which he applies to specific situations in forming his point of view. Such criteria usually derive from a background knowledge of art history and comprise insights deriving from the established state of art.

Keywords

Computer Graphic Perceptual Process Satisfactory Conclusion Auxiliary Device Pragmatic Attitude 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 1985

Authors and Affiliations

  1. 1.F.R. Germany

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