Abstract
Surfaces designed in a Computer graphics environment have many applications, including the design of cars, airplains, shipbodies and modeling robots. The generation of smooth surfaces from a set of three-dimensional data points is a key problem in the Geld of Computer Aided Geometric Design. An overview of fundamental triangular concepts is given and new results are presented.
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© 1989 Springer-Verlag Berlin Heidelberg
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Hagen, H. (1989). Geometric Modeling of Smooth Surfaces using Triangular Patches. In: Straßer, W., Seidel, HP. (eds) Theory and Practice of Geometric Modeling. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-61542-9_4
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DOI: https://doi.org/10.1007/978-3-642-61542-9_4
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-64866-3
Online ISBN: 978-3-642-61542-9
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