Abstract
Segmentation is a well understood concept in computer graphics, having been a part of the expected functionality since virtually the start. However, perhaps because of this length of experience in using segments, there are actually many more variations than is generally realized. The basic concept is of a set of functions to control the storage, manipulation, and retrieval of collections of graphics primitives and associated attributes. Figure 7.1 shows a generalized graphics pipeline with three potential areas for the storage of graphical items.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 1988 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Arnold, D.B., Bono, P.R. (1988). Segmentation in CGI. In: CGM and CGI. Symbolic Computation. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-61378-4_7
Download citation
DOI: https://doi.org/10.1007/978-3-642-61378-4_7
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-18950-3
Online ISBN: 978-3-642-61378-4
eBook Packages: Springer Book Archive