Abstract
The paper considers methodological issues in the design of Computer Based Learning Environments. The methodological ideas we have developed suggest that one should start the design with a precise specification of a scenario of use including precise roles for the learner(s) and teacher(s). We show the limitations of ITS prototypes as they have so far been built and explain why such systems are not really used. We also develop the idea that we need knowledge dealing with the kind of interventions the teacher can make adressing the balance between tutored phases and free discovery time for the learner. Finally, we claim that not enough has yet been done to take into account results from the educational sciences and that we should be more precise in our specification of the connection between learning theory and design for a given system. A few possible paths for the future are suggested: the need for more prototypes to help researchers learn from effective large scale use, and also the need for more formalisation with precise linkage to learning theories.
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Vivet, M. (1996). Instructional Design for Computer Based Learning Environments. In: Liao, T.T. (eds) Advanced Educational Technology: Research Issues and Future Potential. NATO ASI Series, vol 145. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-60968-8_11
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DOI: https://doi.org/10.1007/978-3-642-60968-8_11
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