Abstract
We describe the use of a particle system to compute minimal surfaces. This approach calculates the dynamical behavior of the surface, supports the blending of solids with rubber-like materials and makes modeling easy.
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© 1997 Springer-Verlag Berlin Heidelberg
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Eberhardt, B. (1997). Computing Minimal Surfaces with Particle Systems. In: Strasser, W., Klein, R., Rau, R. (eds) Geometric Modeling: Theory and Practice. Focus on Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-60607-6_4
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DOI: https://doi.org/10.1007/978-3-642-60607-6_4
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-61883-6
Online ISBN: 978-3-642-60607-6
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