Abstract
The term “computer graphics” has traditionally been used to refer to images produced for visual inspection on computer screens, paper, or other media like celluloid and foils. In recent years, the computer graphics community has extended its scope to include richer interaction, such as in virtual reality systems. Of interest are no longer just visual impressions, but also sounds and users’ movements to accompany interactive graphics.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 1997 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Strothotte, C., Strothotte, T. (1997). Tactile Computer Graphics. In: Seeing Between the Pixels. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-60361-7_16
Download citation
DOI: https://doi.org/10.1007/978-3-642-60361-7_16
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-64370-5
Online ISBN: 978-3-642-60361-7
eBook Packages: Springer Book Archive