Abstract
This chapter deals with the creation of 3D non-photorealistic computer animations. It reviews the basic concepts for traditional and computer-generated animation with an emphasis on non-photorealistic animation which, when examined closely, covers more than just the mere rendering of a number of subsequent images. This chapter will not discuss new techniques for object deformation or motion specification but concentrates on the visualization of moving non-photorealistic images. As we will see, this requires new rendering methods for “drawing” a picture.
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© 1998 Springer-Verlag Berlin Heidelberg
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Strothotte, T. (1998). Animating Non-photorealistic Computer Graphics. In: Computational Visualization. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-59847-0_14
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DOI: https://doi.org/10.1007/978-3-642-59847-0_14
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-64149-7
Online ISBN: 978-3-642-59847-0
eBook Packages: Springer Book Archive