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The State of the Art in Physically-based Rendering and its Impact on Future Applications

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Photorealistic Rendering in Computer Graphics

Part of the book series: Focus on Computer Graphics ((FOCUS COMPUTER))

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Abstract

The simulation of global illumination has become a major focus in computer graphics, as physically based and accurate computation techniques are developed. We review some of the most recent advances, such as incremental radiosi ty computations for changing environments, and the simulation of arbitrary reflectance distributions. A discussion of persistent problems in physically-based illumination simulation follows, with an emphasis on the design issues faced by application developers.

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© 1994 Springer-Verlag Berlin Heidelberg

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Sillion, F. (1994). The State of the Art in Physically-based Rendering and its Impact on Future Applications. In: Brunet, P., Jansen, F.W. (eds) Photorealistic Rendering in Computer Graphics. Focus on Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-57963-9_1

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  • DOI: https://doi.org/10.1007/978-3-642-57963-9_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-63416-1

  • Online ISBN: 978-3-642-57963-9

  • eBook Packages: Springer Book Archive

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