Abstract
The simulation of global illumination has become a major focus in computer graphics, as physically based and accurate computation techniques are developed. We review some of the most recent advances, such as incremental radiosi ty computations for changing environments, and the simulation of arbitrary reflectance distributions. A discussion of persistent problems in physically-based illumination simulation follows, with an emphasis on the design issues faced by application developers.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
John M. Airey, John R. Rohlf, and Jr. Frederick P. Brooks. Towards image realism with interactive update rates in complex virtual building environments. Computer Graphics, March 1990. Proceedings 1990 Symposium on Interactive 3D Graphics in Snowbird.
Daniel R. Baum, Holly E. Rushmeier, and James M. Winget. Improving radiosity solutions through the use of analytically determined form-factors. Computer Graphics, 23(3):325–334, July 1989. Proceedings SIGGRAPH’ 89 in Boston.
Michael F. Cohen, Shenchang Eric Chen, John R. Wallace, and Donald P. Greenberg. A progressive refinement approach to fast radiosity image generation. Computer Graphics, 22(4):75–84, August 1988. Proceedings SIGGRAPH’ 88 in Atlanta.
Michael F. Cohen, Donald P. Greenberg, David S. Immel, and Philip J. Brock. An efficient radiosity approach for realistic image synthesis. IEEE Computer Graphics and Applications, 6(3):25–35, March 1986.
Shenchang Eric Chen. Incremental radiosity: An extension of progressive radiosity to an interactive image synthesis system. Computer Graphics, 24(4):135–144, August 1990. Proceedings SIGGRAPH’ 90 in Dallas.
Robert L. Cook, Thomas Porter, and Loren Carpenter. Distributed ray tracing. Computer Graphics, 18:137–147, July 1984. Proceedings SIGGRAPH’ 84 in Minneapolis.
Alain Fournier, Eugene Fiume, Marc Ouellette, and Chuan K. Chee. Fiatlux. Technical Report 90-1, University of Toronto, Dynamics Graphics Project, January 1990.
David W. George, Franço s Sillion, and Donald P. Greenberg. Radiosity redistribution for dynamic environments. IEEE Computer Graphics and Applications, 10(4), July 1990.
Cindy M. Goral, Kenneth E. Torrance, Donald P. Greenberg, and Bennett Battaile. Modeling the interaction of light between diffuse surfaces. Computer Graphics, 18(3):213–222, July 1984. Proceedings SIGGRAPH’ 84 in Minneapolis.
Paul S. Heckbert. Adaptive radiosity textures for bidirectional ray tracing. Computer Graphics, 24(4):145–154, August 1990. Proceedings SIGGRAPH’ 90 in Dallas.
Pat Hanrahan and David Saltzman. A rapid hierarchical radiosity algorithm for unoccluded environments, June 1990. Proceedings of the Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics (Rennes, France).
XiaoDong He, Kenneth E. Torrance, François Sillion, and Donald P. Greenberg. A comprehensive physical model for light reflection. Computer Graphics, 25(4), August 1991. Proceedings SIGGRAPH’ 91 in Las Vegas.
David S. Immel, Michael F. Cohen, and Donald P. Greenberg. A radiosity method for non-diffuse environments. Computer Graphics, 20(4): 133–142, August 1986. Proceedings SIGGRAPH’ 86 in Dallas.
James T. Kajiya. The rendering equation. Computer Graphics, 20(4): 143–150, August 1986. Proceedings SIGGRAPH’ 86 in Dallas.
Bertrand Le Saec and Christophe Schlick. A progressive ray-tracing based radiosity with general reflectance functions, June 1990. Proceedings of the Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics (Rennes, France).
Lázió Neumann and Attila Neumann. Photosimulation: Interreflection with arbitrary reflectance models and illumination. Computer Graphics Forum, 8(1):21–34, 1989.
Claude Puech, François Sillion, and Christophe Vedel. Improving interaction with radiosity-based lighting simulation programs. Computer Graphics, March 1990. Proceedings 1990 Symposium on Interactive 3D Graphics in Snowbird.
François Sillion, James Arvo, Stephen Westin, and Donald P. Greenberg. A global illumination solution for general reflectance distributions. Computer Graphics, 25(4), August 1991. Proceedings SIGGRAPH’ 91 in Las Vegas.
François Sillion and Claude Puech. A general two-pass method integrating specular and diffuse reflection. Computer Graphics, 23(4), August 1989. Proceedings SIGGRAPH’ 89 in Boston.
Leonard Wanger. Perceiving spatial relationships in computer generated images. Master’s thesis, Cornell University, Ithaca, New York, May 1991.
John R. Wallace, Michael F. Cohen, and Donald P. Greenberg. A two-pass solution to the rendering equation: a synthesis of ray-tracing and radiosity methods. Computer Graphics, 21(4):311–320, July 1987. Proceedings SIGGRAPH’ 87 in Anaheim.
John R. Wallace, Kells A. Elmquist, and Eric A. Haines. A ray tracing algorithm for progressive radiosity. Computer Graphics, 23(3):315–324, July 1989. Proceedings SIGGRAPH’ 89 in Boston.
Gregory J. Ward, Francis M. Rubinstein, and Robert D. Clear. A ray tracing solution for diffuse interreflection. Computer Graphics, 22(4):85–92, August 1988. Proceedings SIGGRAPH’ 88 in Atlanta.
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1994 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Sillion, F. (1994). The State of the Art in Physically-based Rendering and its Impact on Future Applications. In: Brunet, P., Jansen, F.W. (eds) Photorealistic Rendering in Computer Graphics. Focus on Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-57963-9_1
Download citation
DOI: https://doi.org/10.1007/978-3-642-57963-9_1
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-63416-1
Online ISBN: 978-3-642-57963-9
eBook Packages: Springer Book Archive