Abstract
This paper presents the work that has been carried out at SARA on various projects that use volume rendering techniques to explore 3D (i.e., volumetric) datasets in the CAVE virtual reality environment. The stereoscopic, large-format images of the CAVE offer insights into the data that a normal rendering viewed on a monitor does not. After evaluating the few existing volume rendering programs available for the CAVE, we concluded that we needed to develop our own software, if we wanted an up-to-date, robust, and extensible application. Because our CAVE is driven by a high-end Silicon Graphics computer, the use of a (hardware assisted) 3D texture-mapping algorithm is the most obvious choice. With this algorithm, interactive framerates can be obtained, which is essential for use in a VR environment. We have used the resulting software, dubbed CAVORE for CAve VOlume REndering, to explore both medical and biological datasets and are extending it with new options as required by the ongoing projects.
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Koning, A.H.J. (2000). Applications of Volume Rendering in the CAVE. In: Engquist, B., Johnsson, L., Hammill, M., Short, F. (eds) Simulation and Visualization on the Grid. Lecture Notes in Computational Science and Engineering, vol 13. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-57313-2_13
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DOI: https://doi.org/10.1007/978-3-642-57313-2_13
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