Hang in There: A Novel Body-Centric Interactive Playground

  • Robby van Delden
  • Alejandro Moreno
  • Carlos Ramos
  • Gonçalo Carrasco
  • Dennis Reidsma
  • Ronald Poppe
Part of the IFIP Advances in Information and Communication Technology book series (IFIPAICT, volume 425)


We introduce and evaluate a first version of a novel body-centric playground that aims at increasing bodily exertion and immersion. The concept centers around the player, who is suspended from the ceiling using a rope and climbing harness and stands on a tilted platform. This caused players to assume a body posture that elicits the feeling of flying, which was further enhanced by the flying game that they played. We discuss the choices made in the type of body movements, and how these relate to different aspects such as movement mimicry and exertion. We performed a user study, in which the hanging position was compared to a setting where players stood on the ground. We found no significant differences in the amount of movement and perceived engagement between the two conditions. However, there was a tendency of favoring the hanging position. Moreover, we observed that the placement of game elements affected the movement patterns.


Body-centric interactive playground engagement exertion postures 


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Copyright information

© IFIP International Federation for Information Processing 2014

Authors and Affiliations

  • Robby van Delden
    • 1
  • Alejandro Moreno
    • 1
  • Carlos Ramos
    • 2
  • Gonçalo Carrasco
    • 2
  • Dennis Reidsma
    • 1
  • Ronald Poppe
    • 1
  1. 1.Human Media InteractionUniversity of TwenteEnschedeThe Netherlands
  2. 2.Faculdade de Ciências e TecnologiaUniversidade Nova de LisboaCaparicaPortugal

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