Abstract
With a variety of motion sensing equipments currently appearing, motion sensing games have become fashionable. The development of real-time, fluency, stability, and the users’ sense of immersion is becoming more and more important. In this paper, a new target extraction and 3D point calibration method is presented and applied to a motion sensing shooting game in 4D movie. Compared to a traditional edge and contour detection method, the proposed method is more flexible, accurate, and has a higher real-time performance.
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© 2014 Springer-Verlag Berlin Heidelberg
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Gao, L. et al. (2014). Infrared Pointer Detection for Interactive Movies. In: Park, J., Pan, Y., Kim, CS., Yang, Y. (eds) Future Information Technology. Lecture Notes in Electrical Engineering, vol 309. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-55038-6_77
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DOI: https://doi.org/10.1007/978-3-642-55038-6_77
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-55037-9
Online ISBN: 978-3-642-55038-6
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