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3D Mapping of Garment Patches Based on Human Body Section Loop Data

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Multimedia and Ubiquitous Engineering

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 308))

Abstract

Virtual-try-on technology has been gaining popularity for its commercial potential. Many researches implement 3D garments mapping by sewing virtual garment patterns together around a mannequin. However, many systems need user interaction. In this paper, we propose a 3D mapping method of garment patches based on human body section loop data. The inputs include a virtual mannequin and the front and back patterns of a garment. The virtual-try-on process needs no user interference and can satisfy the real-time requirement after the pretreatment of human body section loop data.

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Correspondence to Lin Xiaodan .

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© 2014 Springer-Verlag Berlin Heidelberg

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Xiaodan, L., Bing, H., Xiulin, Z. (2014). 3D Mapping of Garment Patches Based on Human Body Section Loop Data. In: Park, J., Chen, SC., Gil, JM., Yen, N. (eds) Multimedia and Ubiquitous Engineering. Lecture Notes in Electrical Engineering, vol 308. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-54900-7_1

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  • DOI: https://doi.org/10.1007/978-3-642-54900-7_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-54899-4

  • Online ISBN: 978-3-642-54900-7

  • eBook Packages: EngineeringEngineering (R0)

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