3D Mapping of Garment Patches Based on Human Body Section Loop Data

Conference paper
Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 308)

Abstract

Virtual-try-on technology has been gaining popularity for its commercial potential. Many researches implement 3D garments mapping by sewing virtual garment patterns together around a mannequin. However, many systems need user interaction. In this paper, we propose a 3D mapping method of garment patches based on human body section loop data. The inputs include a virtual mannequin and the front and back patterns of a garment. The virtual-try-on process needs no user interference and can satisfy the real-time requirement after the pretreatment of human body section loop data.

Keywords

virtual-try-on section loop data garment locating loop 3D mapping 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2014

Authors and Affiliations

  1. 1.State Key Lab of Virtual Reality Technology and SystemsBeijingChina

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