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Facilitating Learning Through Virtual Reality Simulation: Welcome to Nightingale Isle

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Virtual, Augmented Reality and Serious Games for Healthcare 1

Part of the book series: Intelligent Systems Reference Library ((ISRL,volume 68))

Abstract

The profession of nursing is at a pivotal point in terms of technology, complexity, and pace of change, placing increased stress on the field of nursing education. The challenge for nursing faculty is to find the time, energy, skills, and resources to assimilate innovative strategies such as real life and virtual simulations, and role-playing into routine teaching/learning activities. This chapter will present an overview of Nightingale Isle, a collaborative learning space that is part of the 3D virtual world of Second Lifeā„¢. This virtual learning space was designed around the theme of Florence Nightingale, one of the founders of the nursing profession, and was initially created to encourage, challenge, and support nursing students in their journey to become nurses, and is expanding to include interprofessional learning activities. The virtual space known as Nightingale Isle includes classrooms, an education building, a library, an outdoor presentation area, clinic, hospital, and neighborhood. This chapter will include a discussion of a variety of virtual reality simulation (VRS) student learning activities taking place on Nightingale Isle, such as medical simulations, ambulatory care role-play experiences, virtual lectures, and public health clinical assignments. Results of selected VRS projects are presented. The chapter will also introduce the Virtual Reality Simulation Educational Model, a framework based on constructivism that is useful for guiding the development and use of simulated learning activities within virtual reality settings.

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Correspondence to Jone M. Tiffany .

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Tiffany, J.M., Hoglund, B.A. (2014). Facilitating Learning Through Virtual Reality Simulation: Welcome to Nightingale Isle. In: Ma, M., Jain, L., Anderson, P. (eds) Virtual, Augmented Reality and Serious Games for Healthcare 1. Intelligent Systems Reference Library, vol 68. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-54816-1_9

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  • DOI: https://doi.org/10.1007/978-3-642-54816-1_9

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