Application Software Model on Network Convergence Mode of Internet of Things

  • Jianguang Zhu
  • Shikui Zhai
  • Huina Xu
Conference paper
Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 295)


The Internet of Things realizes interconnection of physical objects in the real world by utilizing overall perception, reliable transportation, and smart processing. The data are delivered through multiple networks, which include Internet, Cable Television Network, and Mobile Communication Network. Through integrating three networks in the physical layer, the network resources can be shared, however, the applications built on different networks are hardly integrated due to nonstandard technologies. This paper provides an application Software model on triple-play based on web service. The simulation results shows that the model is efficient and effective.


Internet of things Network Triple-play Software model Module 


  1. 1.
    Tian L (2012) Applications and prospects of Internet of things based on mobile communication network. In: International conference on computer science and network technology. pp 1167–1170Google Scholar
  2. 2.
    Yokotani T (2012) Application and technical issues on Internet of things. In: International conference on optical Internet, pp 67–68Google Scholar
  3. 3.
    Zheng G, Song L, Shen Y (2013) The research on connection-oriented convergence of triple networks. Appl Mech Mater 318:235–238Google Scholar
  4. 4.
    Yunxia H, Yaoxing J (2011) Research and analysis of triple play at home and abroad. Inf Commun Technol 3:51–55Google Scholar
  5. 5.
    Wu XB, Chen GH, Das SK (2008) Avoiding energy holes in wireless sensor networks with nonuniform node distribution. IEEE Trans Parallel Distrib Syst 19(5):710–720CrossRefGoogle Scholar
  6. 6.
    Dongzhi B (2010) Current Situation and Influence of the Three Network Convergence. China New Telecommun 4:5–10Google Scholar
  7. 7.
    Maiese Kenneth (2008) Triple play: Promoting neurovascular longevity with nicotinamide, WNT, and erythropoietin in diabetes mellitus. Biomed Pharmacother 62(4):218–232CrossRefGoogle Scholar
  8. 8.
    Liu Changbin, Shi Lei, Liu Bin (2007) Utility-based Bandwidth allocation for triple-play services. IEEE Comput Soc 40(2):2699–2703Google Scholar
  9. 9.
    Lindsey S, Raghavendra CS (2002) PEGASIS: power-efficient GAthering in sensor information system. In: 2002 IEEE aerospace conference proceedings, pp 1125–1130Google Scholar
  10. 10.
    Harks T, Poschwatta T (2005) Priority pricing in utility fair networks. In: Proceedings of the 13th IEEE international conference on network protocols (ICNP’05), pp 311–320Google Scholar
  11. 11.
    Cave M, Correa L, Crocioni P (2006) Regulating for non-price discrimination—the case of UK fixed telecommunications? Compet Regul Netw Ind 7(3):391–415Google Scholar
  12. 12.
    George J (2004) Designing passive optical networks for cost effective triple play support. In: Proceedings of FTTH conference, pp 4–6Google Scholar
  13. 13.
    Shi L, Liu C, Liu B (2008) Network utility maximization for triple-play services. Comput Commun 31(10):2257–2269CrossRefGoogle Scholar
  14. 14.
    Lau KK, Wang Z (2007) Software component models. IEEE Trans Softw Eng 33(10):709–724CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2014

Authors and Affiliations

  1. 1.Ocean University of ChinaQingdaoChina
  2. 2.Qingdao High-Tech Digital Zone Development Co. LtdQingdaoChina

Personalised recommendations