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Distance Games and Goal Programming Models of Voting Behaviour

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Advances in Multiple Objective and Goal Programming

Part of the book series: Lecture Notes in Economics and Mathematical Systems ((LNE,volume 455))

Abstract

In this paper we focus attention on multiple-vote procedures that provide the possibility to use multi-criteria optimization and game-theoretical models of voting behaviour. So called distance games are introduced in which players select a location in some feasible allocation space defined as a convex hull of a finite number of points by the following process: each player is selecting a weighting vector of generic points to minimize a distance between the point that is expected to be selected and his preferred location, and then aggregated weights are used to determine the selected point as a convex combination of generic points. It is shown how to use distance games for an analysis of a rational behaviour of sophisticated voters in so called portfolio voting procedures.

This research was undertaken with support from the European Commission’s Phare ACE Programme 1994 No. 94-0666-R.

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© 1997 Springer-Verlag Berlin Heidelberg

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Turnovec, F. (1997). Distance Games and Goal Programming Models of Voting Behaviour. In: Caballero, R., Ruiz, F., Steuer, R. (eds) Advances in Multiple Objective and Goal Programming. Lecture Notes in Economics and Mathematical Systems, vol 455. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-46854-4_11

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  • DOI: https://doi.org/10.1007/978-3-642-46854-4_11

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-63599-4

  • Online ISBN: 978-3-642-46854-4

  • eBook Packages: Springer Book Archive

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