Overview of Raster Graphics Hardware

  • N. I. Badler
  • I. Carlbom
Conference paper
Part of the EurographicSeminars book series (FOCUS COMPUTER)

Abstract

Raster graphics display systems offer a wide variety of capabilities, features, speeds, and interfaces. Raster architectures and display processers are rapidly maturing to enable faster generation of more complex objects, higher-resolution displays, and more bit-planes for better color. This development is possible largely by more powerful micro-processors and cheaper memory. Hardware is available for fast generation of solid objects. One of the most dominant trends is the development of workstations, which provide integrated software environment with high-bandwidth graphical I/O as the standard user interface.

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References

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    Badler, N. I., and I. Carlbom, The Computer Graphics Scene in the United States, Proc. Eurographics 1984.Google Scholar
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    Clark, J. H., The geometry engine: A VLSI geometry system for graphics, Computer Graphics 16(3) (July 1982) 127–133.CrossRefGoogle Scholar
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    Clark, J. H., and T. Davis, Work station unites real-time graphics with UNIX, Ethernet, Electronics (Oct. 1983) 113–119.Google Scholar
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    Ikedo, Tsuneo High speed techniques for a 3D color graphics terminal, IEEE Computer Graphics and Applications 4(5) (May 1984) 46–58.CrossRefGoogle Scholar

Copyright information

© EUROGRAPHICS The European Association for Computer Graphics 1986

Authors and Affiliations

  • N. I. Badler
  • I. Carlbom

There are no affiliations available

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