Abstract
When designing shapes in a 3-dimensional CAD system, the ability to easily evaluate the shapes during design is important to the designer. Some methods of doing this include: displaying contour lines, displaying control points, or eliminating hidden lines. The best method for showing the designed shape with realistic and persuasive images is shading. Since raster graphics technology was developed in the 1970’s, shading was generalized, such that an image was divided into picture elements called pixels and displayed with the colors and brightness of each pixel. This method has enabled images to be displayed with reality on a screen.
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© 1993 Springer-Verlag Berlin Heidelberg
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Toriya, H., Chiyokura, H. (1993). Rendering. In: Toriya, H., Chiyokura, H. (eds) 3D CAD. Computer Science Workbench. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-45729-6_11
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DOI: https://doi.org/10.1007/978-3-642-45729-6_11
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-45731-9
Online ISBN: 978-3-642-45729-6
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