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Technologies of Inclusive Well-Being at the Intersection of Serious Games, Alternative Realities, and Play Therapy

Part of the Studies in Computational Intelligence book series (SCI,volume 536)

Abstract

This chapter introduces the intersection between serious games, alternative realities, and play therapy as it promotes well-being. A summary of the chapters included in this book is also presented.

Keywords

  • Alternative realities
  • Serious games
  • Play
  • Therapy
  • ICT
  • Healthcare
  • Inclusive well-being
  • Quality of life (QOL)

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Correspondence to Anthony Lewis Brooks .

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© 2014 Springer-Verlag Berlin Heidelberg

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Brooks, A.L., Brahnam, S., Jain, L.C. (2014). Technologies of Inclusive Well-Being at the Intersection of Serious Games, Alternative Realities, and Play Therapy. In: Brooks, A., Brahnam, S., Jain, L. (eds) Technologies of Inclusive Well-Being. Studies in Computational Intelligence, vol 536. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-45432-5_1

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  • DOI: https://doi.org/10.1007/978-3-642-45432-5_1

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-45431-8

  • Online ISBN: 978-3-642-45432-5

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