Abstract
This chapter introduces the intersection between serious games, alternative realities, and play therapy as it promotes well-being. A summary of the chapters included in this book is also presented.
Keywords
- Alternative realities
- Serious games
- Play
- Therapy
- ICT
- Healthcare
- Inclusive well-being
- Quality of life (QOL)
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© 2014 Springer-Verlag Berlin Heidelberg
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Brooks, A.L., Brahnam, S., Jain, L.C. (2014). Technologies of Inclusive Well-Being at the Intersection of Serious Games, Alternative Realities, and Play Therapy. In: Brooks, A., Brahnam, S., Jain, L. (eds) Technologies of Inclusive Well-Being. Studies in Computational Intelligence, vol 536. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-45432-5_1
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DOI: https://doi.org/10.1007/978-3-642-45432-5_1
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Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-45431-8
Online ISBN: 978-3-642-45432-5
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