Abstract
Contemporary Internet connected devices, such as tablets and mobile phones, have excellent computing power, which creates a possibility for complex, cooperative multi-device platforms. We have introduced a concept of Social Devices and its reference implementation Social Devices Platform. The system offers an intuitive way to build interactions between co-located people and their devices, and then trigger these when people meet face-to-face. In this paper we study how developers experience the concept and the platform. We hired a four-person team to design and implement a multiplayer game, and afterwards interviewed the team members about their experiences. Based on their feedback we evaluate the system. Moreover, we raise some open questions that require attention and more research in the future.
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Mäkitalo, N., Aaltonen, T., Mikkonen, T. (2013). First Hand Developer Experiences of Social Devices. In: Canal, C., Villari, M. (eds) Advances in Service-Oriented and Cloud Computing. ESOCC 2013. Communications in Computer and Information Science, vol 393. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-45364-9_19
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DOI: https://doi.org/10.1007/978-3-642-45364-9_19
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-45363-2
Online ISBN: 978-3-642-45364-9
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