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A Wargame Data Visualization Algorithm Based on Regular Radius and Constrained Random Direction

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Proceedings of the 3rd International Conference on Multimedia Technology (ICMT 2013)

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 278))

Abstract

Wargame data visualization is an important problem in war simulation field. In this paper, aiming at the big data generated by war gaming, a visualization algorithm based on regular radius and constrained random direction is proposed. First, we preprocess the original wargame data to extract the records to be visualized; second, the center vertices are determined for visualizing the data in a more regular way; third, we draw all the vertices and edges of the data based on regular radius and constrained random direction. Experiment results show that the proposed algorithm is effective and feasible.

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Acknowledgments

This work is supported by the National Natural Science Foundation of China (No.71073172, 61174156, 61174035, 61273189, 61203140).

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Correspondence to Xiangli Xu .

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Xu, X., Hu, X., He, X. (2014). A Wargame Data Visualization Algorithm Based on Regular Radius and Constrained Random Direction. In: Farag, A., Yang, J., Jiao, F. (eds) Proceedings of the 3rd International Conference on Multimedia Technology (ICMT 2013). Lecture Notes in Electrical Engineering, vol 278. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-41407-7_17

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  • DOI: https://doi.org/10.1007/978-3-642-41407-7_17

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-41406-0

  • Online ISBN: 978-3-642-41407-7

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