Abstract
Wargame data visualization is an important problem in war simulation field. In this paper, aiming at the big data generated by war gaming, a visualization algorithm based on regular radius and constrained random direction is proposed. First, we preprocess the original wargame data to extract the records to be visualized; second, the center vertices are determined for visualizing the data in a more regular way; third, we draw all the vertices and edges of the data based on regular radius and constrained random direction. Experiment results show that the proposed algorithm is effective and feasible.
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Acknowledgments
This work is supported by the National Natural Science Foundation of China (No.71073172, 61174156, 61174035, 61273189, 61203140).
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Xu, X., Hu, X., He, X. (2014). A Wargame Data Visualization Algorithm Based on Regular Radius and Constrained Random Direction. In: Farag, A., Yang, J., Jiao, F. (eds) Proceedings of the 3rd International Conference on Multimedia Technology (ICMT 2013). Lecture Notes in Electrical Engineering, vol 278. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-41407-7_17
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DOI: https://doi.org/10.1007/978-3-642-41407-7_17
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