Abstract
This paper aims to evaluate a handwriting serious game that makes use of popular modern touch-based tablets to preserve traditional handwriting practice. A first playable prototype was built and a pilot study performed on an initial group of twenty participants. Significantly positive results were observed in the perceptions of usefulness and also across all gameplay dimensions except for flow.
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Tan, C.T., Huang, J., Pisan, Y. (2013). Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game. In: Anacleto, J.C., Clua, E.W.G., da Silva, F.S.C., Fels, S., Yang, H.S. (eds) Entertainment Computing – ICEC 2013. ICEC 2013. Lecture Notes in Computer Science, vol 8215. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-41106-9_24
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DOI: https://doi.org/10.1007/978-3-642-41106-9_24
Publisher Name: Springer, Berlin, Heidelberg
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