A Kinect-Based System for Cardiopulmonary Resuscitation Simulation: A Pilot Study

  • Voravika Wattanasoontorn
  • Milan Magdics
  • Imma Boada
  • Mateu Sbert
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8101)

Abstract

Cardiopulmonary Resuscitation (CPR) training is a crucial procedure to reduce the decease from cardiac arrest in pre–hospital situation. Due to the importance of CPR its knowledge is required not only by professions prescribing CPR certification such as fire fighter, life guard, police or daycare, but also by laypersons. To learn CPR skill, practice is highly recommended and 3D simulators with effective interaction tools are one of the best options to practice CPR anywhere and anytime. In this paper, we present a pilot study in developing a Kinect-based system focusing on two key parameters of the CPR procedure: the chest compression rate and correct arm pose, implemented in our existing CPR training system, LIfe Support Simulation Application (LISSA). Our system falls into the category of markerless tracking using commercial depth–cameras, making the proposed method flexible and economic. We also present a comparison with different CPR feedback systems with regard to the chest compression rate and correct arm pose.

Keywords

Kinect CPR serious games interaction 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Voravika Wattanasoontorn
    • 1
  • Milan Magdics
    • 1
    • 2
  • Imma Boada
    • 1
  • Mateu Sbert
    • 1
  1. 1.Institute of Informatics and ApplicationsUniversity of GironaGironaSpain
  2. 2.Department of Control Engineering and Information TechnologyBudapest University of Technology and EconomicsBudapestHungary

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