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Exploiting Psychological Needs to Increase Motivation for Learning

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 8101))

Abstract

This paper presents a mobile game for supporting language learning, which is motivated by the challenges faced by students starting university in acquiring technical terminology, particularly in a foreign language. The mobile game is designed based on the psychological needs of learners and adopts user generated content for gathering and creation of the learning material. The research questions addressed are: i) Does generating your own learning content affect motivation and learning? ii) Does addressing the psychological needs affect motivation and learning? User studies indicate that learners are motivated by the fact that they can create their own content and their motivation increases significantly as they create the quizzes and play the games.

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References

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© 2013 Springer-Verlag Berlin Heidelberg

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Berg, M.A., Petersen, S.A. (2013). Exploiting Psychological Needs to Increase Motivation for Learning. In: Ma, M., Oliveira, M.F., Petersen, S., Hauge, J.B. (eds) Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, vol 8101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40790-1_26

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  • DOI: https://doi.org/10.1007/978-3-642-40790-1_26

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-40789-5

  • Online ISBN: 978-3-642-40790-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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