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Supporting Crisis Training with a Mobile Game System

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Serious Games Development and Applications (SGDA 2013)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 8101))

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Abstract

Crisis training is highly complex and it requires multiple approaches. Games have a high potential in this context because they might support players in exploring different situations and experience different crisis scenarios. This paper proposes a mobile game system for crisis training. The system aims to promote soft skills and basic procedures learning. The system is composed by (i) a website that allows to set up the game and review game results and (ii) a mobile game. The set up supports the tailoring of games that better fit the specific learning needs of the players. The actual play promotes gaining of experience. The final review is intended to promote reflection on the gained experience, mirroring debriefing sessions that are common in crisis situations. Results from the initial evaluation show that the game and the post-game reflection are useful to train soft skills and to improve behavior.

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Di Loreto, I., Mork, E.A., Mora, S., Divitini, M. (2013). Supporting Crisis Training with a Mobile Game System. In: Ma, M., Oliveira, M.F., Petersen, S., Hauge, J.B. (eds) Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, vol 8101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40790-1_16

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  • DOI: https://doi.org/10.1007/978-3-642-40790-1_16

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-40789-5

  • Online ISBN: 978-3-642-40790-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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