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Beats Down: Using Heart Rate for Game Interaction in Mobile Settings

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Part of the Lecture Notes in Computer Science book series (LNISA,volume 8120)


Mobile devices allow integration of different sensors, offering new possibilities for interaction. Integrating heart rate into a mobile game offers several possibilities for enhancing gameplay. In our work we implemented a game prototype on a mobile device with different game modes. Increasing and decreasing heart rate is used for game interaction. The mobile scenario allows involving the environment to influence the heart rate. We conducted a first user experience study for evaluation of the integrated interaction methods in mobile scenarios and conclude with our future work.


  • Physiological Interaction
  • Mobile Games
  • Game Interaction


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Stockhausen, C., Smyzek, J., Krömker, D. (2013). Beats Down: Using Heart Rate for Game Interaction in Mobile Settings. In: Kotzé, P., Marsden, G., Lindgaard, G., Wesson, J., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2013. INTERACT 2013. Lecture Notes in Computer Science, vol 8120. Springer, Berlin, Heidelberg.

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-40497-9

  • Online ISBN: 978-3-642-40498-6

  • eBook Packages: Computer ScienceComputer Science (R0)