Skip to main content

Beats Down: Using Heart Rate for Game Interaction in Mobile Settings

  • Conference paper

Part of the Lecture Notes in Computer Science book series (LNISA,volume 8120)

Abstract

Mobile devices allow integration of different sensors, offering new possibilities for interaction. Integrating heart rate into a mobile game offers several possibilities for enhancing gameplay. In our work we implemented a game prototype on a mobile device with different game modes. Increasing and decreasing heart rate is used for game interaction. The mobile scenario allows involving the environment to influence the heart rate. We conducted a first user experience study for evaluation of the integrated interaction methods in mobile scenarios and conclude with our future work.

Keywords

  • Physiological Interaction
  • Mobile Games
  • Game Interaction

References

  1. Dekker, A., Champion, E.: Please biofeed the zombies: enhancing the gameplay and display of a horror game using biofeedback. In: Situated Play Proceedings of DiGRA 2007 Conference, pp. 550–558 (2007)

    Google Scholar 

  2. Mandryk, R.L.: Physiological Measures for Game Evaluation. In: Isbister, K., Schaffer, N. (eds.) Game Usability. Morgan Kaufmann (2008)

    Google Scholar 

  3. Nacke, L., Kalyn, M., Lough, C., Mandryk, R.L.: Biofeedback game design: using direct and indirect physiological control to enhance game interaction. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2011), pp. 103–112. ACM (2011)

    Google Scholar 

  4. Nenonen, V., Lindblad, A., Häkkinen, V., Laitinen, T., Jouhtio, M., Hämäläinen, P.: Using heart rate to control an interactive game. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2007), pp. 853–856. ACM (2007)

    Google Scholar 

  5. Reitz, K., Stockhausen, C., Krömker, D.: Zone of impulse: physiological data enhanced gaming. In: Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services Companion (MobileHCI 2012), pp. 221–224. ACM (2012)

    Google Scholar 

  6. Magielse, R., Markopoulos, P.: HeartBeat: an outdoor pervasive game for children. In: Proc. of the 27th International Conference on Human Factors in Computing Systems, pp. 2181–2184. ACM (2009)

    Google Scholar 

  7. Stach, T., Graham, T.C., Yim, J., Rhodes, R.E.: Heart rate control of exercise video games. In: Proc. of Graphics Interface 2009, pp. 125–132. Canadian Information Processing Society (2009)

    Google Scholar 

  8. Rowe, D.W., Sibert, J., Irwin, D.: Heart rate variability: indicator of user state as an aid to human-computer interaction. In: Karat, C.-M., Lund, A., Coutaz, J., Karat, J. (eds.) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 1998), pp. 480–487. ACM Press/Addison-Wesley Publishing Co., New York (1998)

    CrossRef  Google Scholar 

  9. Duarte, L., Carriço, L.: Coupling interaction and physiological metrics for interaction adaptation. In: Campos, P., Graham, N., Jorge, J., Nunes, N., Palanque, P., Winckler, M. (eds.) INTERACT 2011, Part IV. LNCS, vol. 6949, pp. 499–502. Springer, Heidelberg (2011)

    CrossRef  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and Permissions

Copyright information

© 2013 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Stockhausen, C., Smyzek, J., Krömker, D. (2013). Beats Down: Using Heart Rate for Game Interaction in Mobile Settings. In: Kotzé, P., Marsden, G., Lindgaard, G., Wesson, J., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2013. INTERACT 2013. Lecture Notes in Computer Science, vol 8120. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40498-6_41

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-40498-6_41

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-40497-9

  • Online ISBN: 978-3-642-40498-6

  • eBook Packages: Computer ScienceComputer Science (R0)