Implementing Irradiance Cache in a GPU Realistic Renderer

  • Vladimir Frolov
  • Konstantin Vostryakov
  • Alexander Kharlamov
  • Vladimir Galaktionov
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7870)

Abstract

This work presents an approach to integrating irradiance caching (IC) technique in a complete GPU photorealistic renderer. This work proposes a GPU friendly IC solution, where performance critical parts of an irradiance cache algorithm are done completely on the GPU. The modified algorithm for the GPU is different from a traditional implementation in 2 ways. The first distinction is a predictive nature of our algorithm that allows us to insert a large record set at once instead of inserting records one by one, as in traditional approaches. The second distinction is a new heuristic for validity radius computations. We also consider some low-level details and provide performance analysis of our solution.

Keywords

Ray Tracing GPU Global illumination Irradiance cache realistic rendering 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Vladimir Frolov
    • 1
    • 2
  • Konstantin Vostryakov
    • 2
  • Alexander Kharlamov
    • 2
  • Vladimir Galaktionov
    • 1
  1. 1.Keldysh Institute of Applied MathematicsRussian Academy of SciencesMoscowRussia
  2. 2.NvidiaRussia

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