Abstract
In this chapter, we turn to a primordial computer science application of modeling and simulation—yet simultaneously we deal with physics on the computer. After all, one of the biggest goals of computer graphics is photo realism, i.e., the generation of computer pictures that appear as realistic as possible. We thereby will encounter models in many places—the description of objects and effects—as well as simulations—with their efficient graphical representation.
Keywords
- Form Factor
- Specular Reflection
- Bidirectional Reflection Distribution Function
- Global Illumination
- Outgoing Radiance
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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Bungartz, HJ., Zimmer, S., Buchholz, M., Pflüger, D. (2014). Global Illumination in Computer Graphics. In: Modeling and Simulation. Springer Undergraduate Texts in Mathematics and Technology. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39524-6_16
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DOI: https://doi.org/10.1007/978-3-642-39524-6_16
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