Skip to main content

The Role of Spatial Immersion for Tasks Based on the Use of Egocentric Frames of Reference

  • Conference paper
  • 1883 Accesses

Part of the Communications in Computer and Information Science book series (CCIS,volume 374)


The focus of the current study was to understand which aspects of 3D immersive virtual reality are particularly useful for tasks based on the use of egocentric frames of reference. Twenty-two undergraduate students learned relative motion concepts in an interactive virtual reality simulation, either in an immersive virtual environment (IVE) or non-immersive desktop virtual environment (DVE). Our results show that the IVE group improved more significantly than the DVE group on solving relative motion problems after training in the simulations. The students’ improvement from the pre- to post- problem solving test revealed that, through correlation analysis and rating different scales of presence, only spatial immersion scale showed a significant correlation which favored the IVE. This result supports our hypothesis that egocentric encoding of the scene in IVE is beneficial for tasks based on the use of egocentric frames of reference.


  • Immersivity
  • Virtual Reality
  • Relative motion


  1. Lee, J.H., Ku, J., Kim, K., Kim, B., Kim, I.Y., Yang, B.-H., Kim, S.H., Wiederhold, B.K., Wiederhold, M.D., Park, D.-W., Lim, Y., Kim, S.I.: Experimental Application of Virtual Reality for Nicotine Craving through Cue Exposure. Cyber Psychology & Behavior 6(3), 275–280 (2003)

    CrossRef  Google Scholar 

  2. Lo Priore, C., Castelnuovo, G., Liccione, D.: Experience with V-STORE: considerations on presence in virtual environments for effective neuropsychological rehabilitation of executive functions. Cyber Psychology & Behavior 6(3), 281–287 (2003)

    CrossRef  Google Scholar 

  3. Lee, J.-H., Lim, Y., Wiederhold, B.K., Graham, S.J.: A Functional Magnetic Resonance Imaging (fMRI) Study of Cue-Induced Smoking Craving in Virtual Environments. Applied Psychophysiology and Biofeedback 30(3), 195–204 (2005)

    CrossRef  Google Scholar 

  4. Haskell, I., Wickens, C.: Two- and three-dimensional displays for aviation: A theoretical and empirical comparison. International Journal of Aviation Psychology 3(2), 87–109 (1993)

    CrossRef  Google Scholar 

  5. Van Orden, K., Broyles, J.: Visuospatial task performance as a function of two- and three-dimensional display presentation techniques. Displays 21, 17–24 (2000)

    CrossRef  Google Scholar 

  6. Hollands, J.G., Pierce, B.J., Magee, L.: Displaying information in two and three dimensions. International Journal of Cognitive Ergonomics 2, 307–320 (1998)

    Google Scholar 

  7. Arnold, P., Farrell, M.J., Pettifer, S., West, A.J.: Performance of a skilled motor task in virtual and real environments. Ergonomics 45, 348–361 (2002)

    CrossRef  Google Scholar 

  8. Witmer, B.G., Jerome, C.J., Singer, M.J.: The factor structure of the presence questionnaire. Presence 14(3), 298–312 (2005)

    CrossRef  Google Scholar 

Download references

Author information

Authors and Affiliations


Editor information

Editors and Affiliations

Rights and permissions

Reprints and Permissions

Copyright information

© 2013 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Kozhevnikov, M., Hayes, D., Kozhevnikov, M. (2013). The Role of Spatial Immersion for Tasks Based on the Use of Egocentric Frames of Reference. In: Stephanidis, C. (eds) HCI International 2013 - Posters’ Extended Abstracts. HCI 2013. Communications in Computer and Information Science, vol 374. Springer, Berlin, Heidelberg.

Download citation

  • DOI:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-39475-1

  • Online ISBN: 978-3-642-39476-8

  • eBook Packages: Computer ScienceComputer Science (R0)