Narratarium: An Immersive Storytelling Environment

  • Kasia Hayden
  • Dan Novy
  • Catherine Havasi
  • Michael Bove
  • Santiago Alfaro
  • Rob Speer
Part of the Communications in Computer and Information Science book series (CCIS, volume 374)

Abstract

The Narratarium Colorizer device receives either keyboard input or speech recognition input and uses natural language processing to extract key terms. The terms are queried for in a knowledge base of words and associated colors, created by leveraging the Open Mind Common Sense database and ConceptNet. The system outputs a continually changing color display, which is projected uniformly throughout the room using a custom designed curved mirror projection system.

Keywords

Augmented Environments Immersive Environments Storytelling Common Sense Physical Interactive Environments 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Alborzi, H., Druin, A., Montemayor, J., Platner, M., Porteous, J., Sherman, L., ... Hendler, J.: Designing StoryRooms: Interactive storytelling spaces for children. In: Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, pp. 95–104. ACM (August 2000) Google Scholar
  2. 2.
    Sherman, L., Druin, A., Montemayor, J., Farber, A., Platner, M., Simms, S., ... Lal, A.: StoryKit: tools for children to build room-sized interactive experiences. In: CHI 2001 Extended Abstracts on Human Factors in Computing Systems, pp. 197–198. ACM (March 2001) Google Scholar
  3. 3.
    Cavazza, M., Lugrin, J.L., Pizzi, D., Charles, F.: Madame bovary on the holodeck: immersive interactive storytelling. In: Proceedings of the 15th International Conference on Multimedia, pp. 651–660. ACM (September 2007)Google Scholar
  4. 4.
    Jacobson, J., Le Renard, M., Lugrin, J.L., Cavazza, M.: The CaveUT system: immersive entertainment based on a game engine. In: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, pp. 184–187. ACM (June 2005)Google Scholar
  5. 5.
    Umaschi, M.: Soft toys with computer hearts: Building personal storytelling environments. In: CHI 1997 Extended Abstracts on Human Factors in Computing Systems: Looking to the Future, pp. 20–21. ACM (March 1997) Google Scholar
  6. 6.
    Umaschi, M.: Sage storytellers: Learning about identity, language and technology. In: Proceedings of the 1996 International Conference on Learning Sciences, pp. 526–531. International Society of the Learning Sciences (July 1996)Google Scholar
  7. 7.
    Bobick, A.F., Intille, S.S., Davis, J.W., Baird, F., Pinhanez, C.S., Campbell, L.W., ... Wilson, A.: The KidsRoom: A perceptually-based interactive and immersive story environment. Presence 8(4), 369–393 (1999)CrossRefGoogle Scholar
  8. 8.
    Havasi, C., Speer, R., Alonso, J.: ConceptNet 3: a flexible, multilingual semantic network for common sense knowledge. In: Recent Advances in Natural Language Processing, pp. 27–29 (September 2007)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Kasia Hayden
    • 1
  • Dan Novy
    • 1
  • Catherine Havasi
    • 1
  • Michael Bove
    • 1
  • Santiago Alfaro
    • 1
  • Rob Speer
    • 1
  1. 1.MIT Media LabMassachusetts Institute of TechnologyCambridgeUSA

Personalised recommendations