Abstract
The Changing Room is a multimedia interactive display system. Digital media is used to make a projection on the walls, the ground and merchandise in the mall’s display space, so customers can experience merchandise in the created context of digital images. Within the display space, the customers’ various acts such as walking around, touching, and staying can trigger the sensors and then a variety of digital information will show up. For instance, directly projecting the relevant sales information around the merchandise, or producing a variety of different visual transition effects, to guide customers to participate in interaction and imagine the scenario or atmosphere by using this product.
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O’Reilly, T.: What Is Web 2.0, http://oreilly.com/web2/archive/what-is-web-20.html
Pine, B.J., Gilmore, J.H.: The experience economy: work is theatre & every business a stage. Harvard Business Press (1999)
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© 2013 Springer-Verlag Berlin Heidelberg
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Tseng, CY., Tseng, CC. (2013). The Changing Room. In: Stephanidis, C. (eds) HCI International 2013 - Posters’ Extended Abstracts. HCI 2013. Communications in Computer and Information Science, vol 373. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39473-7_147
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DOI: https://doi.org/10.1007/978-3-642-39473-7_147
Publisher Name: Springer, Berlin, Heidelberg
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