Enabling Interactive Surfaces by Using Mobile Device and Conductive Ink Drawing

  • Shu-Chuan Chiu
  • Chen-Wei Chiang
  • Kiyoshi Tomimatsu
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8028)


Tangible user interfaces enable users to interact with digital information by directly interacting with physical objects. Aesthetic interaction is about triggering imagination, it is thought provoking and encourages people to think differently about the encountered interactive systems, what they do and how they might be used differently to serve differentiated goals. The aesthetic experience is one of the main elements in interaction design. We propose to combine ubiquitous computing with aesthetic interaction. In this paper, we present a new aesthetic interaction concept, a technology that enables aesthetic interaction on capacitive multi-touch devices. Our proposed a kit consists of iPhone device (Tangible device) and conductive ink sketching. We supply user draw lines or any sketches on it via conductive ink, which makes the simply interaction connection between the iPhone’s capacitive touch screen. Sketching conductive ink on a paper creates an aesthetic interaction by the capacitive surfaces.


Interaction design Tangible device Conductive ink drawing Musical and Light composition 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Petersen, M.G., Iversen, O.S., Krogh, P.G., Ludvigsen, M.: Aesthetic interaction - a pragmatist’s aesthetics of interactive systems. In: Proc. Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (2004)Google Scholar
  2. 2.
    Wiethoff, A., Schneider, H., Rohs, M., Butz, A., Greenberg, S.: Sketch-a-TUI: Low Cost Prototyping of Tangible Interactions Using Cardboard and Conductive Ink. In: Proc. of the ACM 6th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2012 (2012)Google Scholar
  3. 3.
    Kratz, S., Westermann, T., Rohs, M., Essl, G.: CapWidgets: Tangible widgets versus multi-touch controls on mobile devices. In: Proc. CHI EA 2011 (2011)Google Scholar
  4. 4.
    Yu, N.-H., Chan, L.-W., Lau, S.-Y., Tsai, S.-S., Hsiao, I.-C., Tsai, D.-J., Hsiao, F.-I., Cheng, L.-P., Chen, M.Y., Huang, P., Hung, Y.-P.: TUIC: enabling tangible interaction on capacitive multi-touch displays. In: Proc. CHI 2011 (2011)Google Scholar
  5. 5.
    Chiang, C., Chiu, S.C., Dharma, A.A.G., Tomimatsu, K.: Birds on Paper: An Alternative Interface to Compose Music by Utilizing Sketch Drawing and Mobile Device. In: Proceedings of 6th International Conference on Tangible Embedded and Embodied Interaction, Kingston, Canada, pp. 201–204 (2012)Google Scholar
  6. 6.
    Buechley, L., Hendrix, S., Eisenberg, M.: Paints, paper, and programs: first steps toward the computational sketchbook. In: Proc. International Conference on Tangible and Embedded Interaction (2009)Google Scholar
  7. 7.
    Raffle, H., Vaucelle, C., Wang, R., Ishii, H.: Jabberstamp: embedding sound and voice in traditional drawings. In: Proc. International Conference on Interaction Design and Children (2007)Google Scholar
  8. 8.
    Tsandilas, T., Letondal, C., Mackay, W.E.: Musink: composing music through augmented drawing. In: Proc. International Conference on Human Factors in Computing Systems (2010)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Shu-Chuan Chiu
    • 1
  • Chen-Wei Chiang
    • 2
  • Kiyoshi Tomimatsu
    • 3
  1. 1.Graduate School of DesignKyushu UniversityFukuokaJapan
  2. 2.Department of Information CommunicationYuan Ze UniversityTaoyuanTaiwan
  3. 3.Faculty of DesignKyushu UniversityFukuokaJapan

Personalised recommendations