Abstract
Emotion regulation is a topic that has considerable impact in our everyday lives, among others emotional biases that affect our decision making. A serious game that was built in order to be able to train emotion regulation is presented and evaluated here. The evaluation consisted of a usability testing and then an experiment that targeted the difficulty of the game. The results suggested adequate usability and a difficulty that requires the player to engage in managing their emotion in order to have a winning strategy.
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Hilborn, O., Cederholm, H., Eriksson, J., Lindley, C. (2013). A Biofeedback Game for Training Arousal Regulation during a Stressful Task: The Space Investor. In: Kurosu, M. (eds) Human-Computer Interaction. Towards Intelligent and Implicit Interaction. HCI 2013. Lecture Notes in Computer Science, vol 8008. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39342-6_44
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DOI: https://doi.org/10.1007/978-3-642-39342-6_44
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