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Stand Up, Heroes! : Gamification for Standing People on Crowded Public Transportation

  • Itaru Kuramoto
  • Takuya Ishibashi
  • Keiko Yamamoto
  • Yoshihiro Tsujino
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8013)

Abstract

There are quite many commuters who are forced to keep standing on crowded public transportation in Japan, and they often feel fatigue and frustration. Stand Up, Heroes! (SUH) is an EELF-based gamification system to motivate commuters to keep standing. In SUH, they have their own avatars which grow according to their time of standing. As the result of a twelve-week practical evaluation, it is found that SUH can stimulate commuters’ motivation during first eight weeks. Growing-up avatars are most effective for stimulation and fun. However, some participants cannot feel fun or stimulation for standing from SUH, because their public transportation which they get on is not so crowded that they can seat on the transportation.

Keywords

gamification EELF public transportation motivation mobile device 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Itaru Kuramoto
    • 1
  • Takuya Ishibashi
    • 1
  • Keiko Yamamoto
    • 1
  • Yoshihiro Tsujino
    • 1
  1. 1.Kyoto Institute of TechnologyKyotoJapan

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