Skip to main content

Advertisement

SpringerLink
  • Log in
Book cover

International Conference on Human Interface and the Management of Information

HIMI 2013: Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business, pp 625–631Cite as

  1. Home
  2. Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,
  3. Conference paper
The Study to Clarify the Type of “Otome-Game” User

The Study to Clarify the Type of “Otome-Game” User

  • Misaki Tanikawa17 &
  • Yumi Asahi17 
  • Conference paper
  • 4447 Accesses

Part of the Lecture Notes in Computer Science book series (LNISA,volume 8018)

Abstract

The authors use the Marketing Science.And the one of the authors study to clarify the type of “Otome-game”user. “Otome-game” users have many kinds of liking or desire.So it is difficult for makers to create products that match with the demands of users.By this research, users and makers will be able to trade at the suitable type of demands. So the auther will research the market of the “Otome-game”. The data that is collected by marketing research is analyzed by SPSS.

Keywords

  • Marketing Science
  • Otome-game
  • Japanese culture
  • User Analysis
  • SPSS

Download conference paper PDF

References

  1. Yano Econimic Research Institute Investigation result 2012 concerning the Otaku market (2012)

    Google Scholar 

  2. Seed Planning, Inc. Smart phone game user trend analysis investigation of Mobage. GREE (2012)

    Google Scholar 

  3. ENTERBRAIN, Inc. Famitsu white book of Game 2012 (2012)

    Google Scholar 

Download references

Author information

Authors and Affiliations

  1. Department of Systems Engineering, Shizuoka University, 3-5-1 Johoku, Naka-ku, Hamamatsu, 432-8561, Japan

    Misaki Tanikawa & Yumi Asahi

Authors
  1. Misaki Tanikawa
    View author publications

    You can also search for this author in PubMed Google Scholar

  2. Yumi Asahi
    View author publications

    You can also search for this author in PubMed Google Scholar

Editor information

Editors and Affiliations

  1. Faculty of Engineering, Department of Management Science, Tokyo University of Science, 1-3 Kagurazaka, 162-8601, Shinjuku-ku, Tokyo, Japan

    Sakae Yamamoto

Rights and permissions

Reprints and Permissions

Copyright information

© 2013 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Tanikawa, M., Asahi, Y. (2013). The Study to Clarify the Type of “Otome-Game” User. In: Yamamoto, S. (eds) Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,. HIMI 2013. Lecture Notes in Computer Science, vol 8018. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39226-9_68

Download citation

  • .RIS
  • .ENW
  • .BIB
  • DOI: https://doi.org/10.1007/978-3-642-39226-9_68

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-39225-2

  • Online ISBN: 978-3-642-39226-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Share this paper

Anyone you share the following link with will be able to read this content:

Sorry, a shareable link is not currently available for this article.

Provided by the Springer Nature SharedIt content-sharing initiative

Over 10 million scientific documents at your fingertips

Switch Edition
  • Academic Edition
  • Corporate Edition
  • Home
  • Impressum
  • Legal information
  • Privacy statement
  • California Privacy Statement
  • How we use cookies
  • Manage cookies/Do not sell my data
  • Accessibility
  • FAQ
  • Contact us
  • Affiliate program

Not logged in - 3.236.207.90

Not affiliated

Springer Nature

© 2023 Springer Nature Switzerland AG. Part of Springer Nature.