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Deciding the Winner of an Arbitrary Finite Poset Game Is PSPACE-Complete

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Automata, Languages, and Programming (ICALP 2013)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 7965))

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Abstract

A poset game is a two-player game played over a partially ordered set (poset) in which the players alternate choosing an element of the poset, removing it and all elements greater than it. The first player unable to select an element of the poset loses. Polynomial time algorithms exist for certain restricted classes of poset games, such as the game of Nim. However, until recently the complexity of arbitrary finite poset games was only known to exist somewhere between NC 1 and PSPACE. We resolve this discrepancy by showing that deciding the winner of an arbitrary finite poset game is PSPACE-complete. To this end, we give an explicit reduction from Node Kayles, a PSPACE-complete game in which players vie to chose an independent set in a graph.

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Grier, D. (2013). Deciding the Winner of an Arbitrary Finite Poset Game Is PSPACE-Complete. In: Fomin, F.V., Freivalds, R., Kwiatkowska, M., Peleg, D. (eds) Automata, Languages, and Programming. ICALP 2013. Lecture Notes in Computer Science, vol 7965. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39206-1_42

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  • DOI: https://doi.org/10.1007/978-3-642-39206-1_42

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-39205-4

  • Online ISBN: 978-3-642-39206-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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