Tangible Collaborative Learning with a Mixed-Reality Game: EarthShake

  • Nesra Yannier
  • Kenneth R. Koedinger
  • Scott E. Hudson
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7926)

Abstract

We explore the potential of bringing together the advantages of computer games and the physical world to increase engagement, collaboration and learning. We introduce EarthShake: A tangible interface and mixed-reality game consisting of an interactive multimodal earthquake table, block towers and a computer game synchronized with the physical world via depth camera sensing. EarthShake helps kids discover physics principles while experimenting with real blocks in a physical environment supported with audio and visual feedback. Students interactively make predictions, see results, grapple with disconfirming evidence and formulate explanations in forms of general principles. We report on a preliminary user study with 12 children, ages 4-8, indicating that EarthShake produces large and significant learning gains, improvement in explanation of physics concepts, and clear signs of productive collaboration and high engagement.

Keywords

Tangible interfaces Learning technologies Educational Games 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Nesra Yannier
    • 1
  • Kenneth R. Koedinger
    • 1
  • Scott E. Hudson
    • 1
  1. 1.Human Computer Interaction InstituteCarnegie Mellon UniversityPittsburghUSA

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