Abstract
In this paper we present the analysis of the three years iterative design process of the research project kommTUi. In kommTUi, the goal was to design and develop an accessible communication system with tangible user interface to support digital inclusion of elderly people. We propose our qualitative approach for user involvement and identify the atmosphere as key factor for successful research outcome when working with older adults. Therefore, we introduce a graphical analysis tool for comparing the conducted workshops by means of different trigger elements like tangible input, location, participants and communication.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Eisma, R., Dickinson, A., Goodman, J., Syme, A., Tiwari, L., Newell, F.: Early user involvement in the development of information technology-related products for older people. Univers. Access Inf. Soc. 3(2), 131–140 (2004)
Hawthorn, D.: Interface design and engagement with older people. Behaviour & Information Technology 26(4), 333–341 (2007)
Zajicek, M.: Aspects of HCI research for older people. Univers. Access Inf. Soc. 5(3), 279–286 (2006)
Lindsay, S., Jackson, D., Schofield, G., Olivier, P.: Engaging older people using participatory design. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1199–1208. ACM, New York (2012)
Fisk, A., Rogers, W., Charness, N., Czaja, S., Sharit, J.: Designing for Older Adults. In: Principles and Creative Human Factors Approaches, 2nd edn., CRC Press (2009)
Newell, A., Arnott, J., Carmichael, A., Morgan, M.: Methodologies for involving older adults in the design process. In: Stephanidis, C. (ed.) HCI 2007. LNCS, vol. 4554, pp. 982–989. Springer, Heidelberg (2007)
Brandt, E., Binder, T., Malmborg, L., Sokoler, T.: Communities of everyday practice and situated elderliness as an approach to co-design for senior interaction. In: Proc. of the 22nd Conf. of the Australian Computer-Human Interaction, pp. 400–403. ACM, USA (2010)
Shinohara, K., Wobbrock, J.: In the shadow of misperception: assistive technology use and social interactions. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 705–714. ACM, New York (2011)
Ishii, H.: Tangible bits: beyond pixels. In: Proc. of the 2nd Int. Conf. on Tangible and Embedded Interaction, pp. xv-xxv. ACM, New York (2008)
Ullmer, B., Ishii, H., Jacob, R.: Token+constraint systems for tangible interaction with digital information. ACM Trans. Comput.-Hum. Interact. 12(1), 81–118 (2005)
Jordá, S., Geiger, G., Alonso, M., Kaltenbrunner, M.: The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces. In: Proc. of the 1st Int. Conf. on Tangible and Embedded Interaction, pp. 139–146. ACM, NY (2007)
Norman, D.: Psychology of Everyday Things. Basic Books, New York (1988)
Sheridan, J., Short, B., Van Laerhoven, K., Villar, N., Kortuem, G.: Exploring cube affordances: towards a classification of non-verbal dynamics of physical interfaces for wearable computing. In: Proceedings of the IEE Eurowearable 2003, pp. 113–118. IEE (2003)
Ehrenstrasser, L., Spreicer, W.: Personal Interaction through Individual Artifacts. In: Workshop-Proc. Mensch & Computer 2012, Konstanz, September 9-12, pp. 129–134 (2012)
Mugellini, E., et al.: MEMODULES as Tangible Shortcuts to Multimedia Information. In: Lalanne, D., Kohlas, J. (eds.) Human Machine Interaction. LNCS, vol. 5440, pp. 103–132. Springer, Heidelberg (2009)
Samsung TecTiles (2013), http://www.samsung.com/us/microsite/tectile/
Muller, M., Druin, A.: Participatory design: the third space in HCI. In: Jacko, J., Sears, A. (eds.) The Human-Computer Interaction Handbook, pp. 1051–1068. L. Erlbaum Associates Inc., Hillsdale (2002)
Mao, J., Vredenburg, K., Smith, P., Carey, T.: The state of user-centered design practice. Commun. ACM 48(3), 105–109 (2005)
Vredenburg, K., Mao, J., Smith, P., Carey, T.: A survey of user-centered design practice. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 471–478. ACM, USA (2002)
Ehrenstrasser, L., Spreicer, W.: Defining Multimodality for Tangible Interaction. In: Workshop-Proceedings NordiCHI, Copenhagen, October 14-17, pp. 27–29 (2012)
Hultcrantz, J., Ibrahim, A.: Contextual workshops: User participationin the evaluation of future concepts. In: Proceedings of PDC 2002. CPSR, Malmö (2002)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Ehrenstrasser, L., Spreicer, W. (2013). kommTUi – A Design Process for a Tangible Communication Technology with Seniors. In: Holzinger, A., Ziefle, M., Hitz, M., Debevc, M. (eds) Human Factors in Computing and Informatics. SouthCHI 2013. Lecture Notes in Computer Science, vol 7946. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39062-3_42
Download citation
DOI: https://doi.org/10.1007/978-3-642-39062-3_42
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-39061-6
Online ISBN: 978-3-642-39062-3
eBook Packages: Computer ScienceComputer Science (R0)