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Experiments in Producing Playful “Explanations” for Given Names (Anthroponyms) in Hebrew and English

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Book cover Natural Language Processing and Information Systems (NLDB 2013)

Abstract

In this project, we investigate the generation of wordplay that can serve as playful “explanations” for given names. We present a working system (part of work in progress), which segments and/or manipulates input names. The system does so by decomposing them into sequences (or phrases) composed of at least two words and/or transforming them into other words. Experiments reveal that the output stimulates human users into completing explanations creatively, even without sophisticated derivational grammar. This research applies to two languages: Hebrew and English. The applied transformations are: addition of a letter, deletion of a letter and replacement of a similar letter. Experiments performed in these languages show that in Hebrew the input and output are perceived to be reasonably associated; whereas, the English output, if perceived to be acceptable rather than absurd, is accepted as a humorous pun.

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HaCohen-Kerner, Y., Cohen, D.N., Nissan, E. (2013). Experiments in Producing Playful “Explanations” for Given Names (Anthroponyms) in Hebrew and English. In: Métais, E., Meziane, F., Saraee, M., Sugumaran, V., Vadera, S. (eds) Natural Language Processing and Information Systems. NLDB 2013. Lecture Notes in Computer Science, vol 7934. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-38824-8_32

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  • DOI: https://doi.org/10.1007/978-3-642-38824-8_32

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-38823-1

  • Online ISBN: 978-3-642-38824-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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