Abstract
The article presents an application scenario merging mobile and cooperative learning by taking advantage of human processing capabilities. We demonstrate our ideas by presenting as case study a museum tour application in which visitors collectively translate instructional texts on exhibits to foreign languages using their mobile phones. The case study covers the design and implementation of a prototype architecture and interface, as well as an early user study.
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Flores, H., Maciuszek, D. (2013). Human Computation in Mobile Cooperative Learning: A Museum Tour Case Study. In: Pan, Z., Cheok, A.D., Müller, W., Iurgel, I., Petta, P., Urban, B. (eds) Transactions on Edutainment X. Lecture Notes in Computer Science, vol 7775. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-37919-2_13
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DOI: https://doi.org/10.1007/978-3-642-37919-2_13
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