Advertisement

An Approach to Both Standardized and Platform Independent Augmented Reality Using Web Technologies

  • Marko Ilievski
  • Vladimir Trajkovik
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 207)

Abstract

Augmented reality has become very popular in the mobile computing world. Many platforms have emerged, that offer a wide variety of tools for creating and presenting content to the users, however all of them use proprietary technologies that lack standardization. On the other hand the latest developments in the suite of web standards offer all the capabilities required for building augmented reality applications. This paper offers a different approach of implementing augmented reality applications using only web technologies which enables standardization and platform independence.

Keywords

augmented reality augmented reality development mobile augmented reality mobile computing 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Layar AR Browser, http://www.layar.com/
  2. 2.
    Wikitude AR Browser, http://www.wikitude.com/
  3. 3.
    Butchart, B.: Augmented Reality for Smartphones. A Guide for Developers and Content Publishers. JISC Observatory (2011)Google Scholar
  4. 4.
    de Smit, J.: Towards Building Augmented Reality Web Applications. In: W3C Workshop: Augmented Reality on the Web (2010)Google Scholar
  5. 5.
    Perey, C., Engelke, T., Reed, C.: Current Status of Standards for Augmented Reality. In: Recent Trends of Mobile Collaborative Augmented Reality Systems, pp. 21–38. Springer, New York (2011)Google Scholar
  6. 6.
  7. 7.
    W3C Device APIs Working Group, http://www.w3.org/2009/dap/
  8. 8.
    MacWilliams, A.: A Decentralized Adaptive Architecture for Ubiquitous Augmented Reality Systems. Technischen Universität München (2005)Google Scholar
  9. 9.
    Geolocation API Specification, http://www.w3.org/TR/geolocation-API/
  10. 10.
    DeviceOrientation Event Specification, http://dev.w3.org/geo/api/spec-source-orientation
  11. 11.
    JSARToolkit, a JavaScript port of FLARToolKit, https://github.com/kig/JSARToolKit/
  12. 12.
    WebRTC: Real-time Communication Between Browsers, http://www.w3.org/TR/webrtc/
  13. 13.
  14. 14.
    Augmented Reality on the Web workshop, Barcelona (2010), http://www.w3.org/2010/06/w3car/report.html
  15. 15.
    W3C Point of interest Working Group (POI WG), http://www.w3.org/2010/POI/
  16. 16.
  17. 17.
    Points of Interest Core Recommendation, http://www.w3.org/TR/poi-core/
  18. 18.
    Geolocation API for Wikipedia, http://wikilocation.org/
  19. 19.
    HTML5 Compatibility Tables, http://mobilehtml5.org/
  20. 20.
    A JavaScript Performance Monitor-stats.js, https://github.com/mrdoob/stats.js/
  21. 21.
    A JavaScript 3D library - three .js, https://github.com/mrdoob/three.js
  22. 22.

Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  1. 1.Faculty of Electrical Engineering and Information TechnologiesSs. Cyril and Methodius UniversitySkopjeMacedonia

Personalised recommendations