Designing Complex Socio-Technical Systems: Empirically Grounded Simulations as Tools for Experience-Based Design Space Explorations

  • Markus Valle-KlannEmail author
Part of the Understanding Complex Systems book series (UCS)


Designing complex socio-technical systems poses significant challenges due to the large number of design options and the interdependency between the societal and the technical systems, resulting in a co-evolution of the two. This is particularly true for the emerging technologies commonly referred to as Ambient Intelligence which couple the two systems more intimately than before. This chapter proposes empirically grounded simulations as tools for the experience-based exploration of the design spaces of socio-technical systems. These explorations are called experience-based because the simulations afford direct participation by human actors. A case of such an exploration is presented, namely the design of advanced tactical navigation support for firefighters during search and rescue operations. Based on this case, the potential and limitations of simulations as tools for design are discussed and some conclusions are presented for how to make best use of them.


Design Space Innovation Process Angular Error Ambient Intelligence Virtual Simulation 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.



The European Commission supported this research as part of two projects ( and Many thanks go to my colleague Mirko Geissler for his work on FireSim and during the user studies, as well as to my other colleagues and our master students Anisa Stefi and Ashwin Mani for their work on the agent-based simulations.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  1. 1.Fraunhofer FITSankt AugustinGermany
  2. 2.Institute of Services ScienceUniversity of GenevaGenevaSwitzerland

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