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Abstract

In this chapter, we will finalize the game. As a first step, we will reorganize our code a bit so that parts of it are more easily usable by other programs. We do this by placing part of the code in a library. Then, we will finish the game by extending the user interface and adding sound effects and music.

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© 2013 Springer-Verlag Berlin Heidelberg

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Egges, A., Fokker, J.D., Overmars, M.H. (2013). Finishing the Game. In: Learning C# by Programming Games. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-36580-5_24

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  • DOI: https://doi.org/10.1007/978-3-642-36580-5_24

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-36579-9

  • Online ISBN: 978-3-642-36580-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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